A Radioactive Roadblock: Fallout 4's Next-Gen Update Delays Fallout: London

Elijah Thornton


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In the ever-evolving world of gaming, the anticipation for groundbreaking mods and updates often reaches a fever pitch. Such is the case with the ambitious Fallout: London project, a labor of love that promises to transport players to a post-apocalyptic version of the iconic British capital. However, the road to this immersive experience has hit a radioactive roadblock, courtesy of Fallout 4's planned next-gen update.

The Fallout: London team, led by the indefatigable Dean Carter, had their sights set on an April 23 release date, a milestone that would have marked the culmination of four years of tireless effort. Alas, the looming next-gen update for Fallout 4, scheduled to arrive just 48 hours later, threatens to upend their meticulously crafted creation, potentially rendering years of work incompatible with the updated executable.

Undeterred by this setback, the modding community rallies, with the team behind the Fallout 4 script extender – a vital component for countless mods – poised to update their framework to ensure compatibility. This valiant effort, however, comes at the cost of a delayed release for Fallout: London, as the team grapples with the intricacies of adapting their 30-40 GB behemoth to the new landscape.

Despite the disappointment of a postponed release, the indomitable spirit of the Fallout: London team shines through. With the support of industry titans like GOG, who have stepped in to provide a viable hosting solution, and the promise of improved engine performance courtesy of Bethesda's update, the future of this ambitious project remains bright. As Carter aptly concludes, "Bethesda never changes," a sentiment that resonates with the resilience and perseverance of the modding community.


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